![]() ![]() The way Scatter is handled internally is updated.Note that a big increase in the scene lights count may significantly increase render times Light sources can now be added as guests to Scatter and instantiated around the scene. The new random transformation parameters provide finer offset, rotation, and scaling controls New transformation settings implemented.Note that the modifier’s projection onto the host’s surface is used instead of its actual physical location Limit the scattering area based on mesh or curve proximity. The grid position is determined by the texture/UV mapping of the host surface In this mode instances are distributed on the surface in a grid pattern. UV Grid surface scattering mode is implemented.Scatter objects along a path with additional control over the instances’ spacing and positioning to help produce organic results Note that it uses the object’s bounding box instead of the actual volume boundaries Bounding box scattering mode is implemented.Major workflow changes like the new scattering modes, area modifiers, and lights scattering are combined with numerous small improvements The scattering toolset is extended in a number of ways.An error in the File Path Editor prompted by missing files is resolved.Scatter’s random rotation transform step now correctly uses degrees instead of radians.Fixed a number of typos and a missing label in the Asset Editor.Using any link in the About window no longer produces errors.An issue leading to a crash upon opening the Asset Editor with specific V-Ray 2 scenes is resolved.The texture orientation is automatically adjusted for scenes with Up Axis different from Rhino's Dome Light textures are now successfully imported with the V-Ray Scene Importer.Rhino 8: V-Ray now successfully renders lines using the Curve Piping modifier.Bump amount is now correctly taken into account when previewing materials in the viewport.Use the ‘vrayTexturePreviewSettings’ command to change the resolution or to toggle the new bitmap resolution matching feature The viewport preview texture baking settings can now be changed.This feature ensures that the baked viewport preview of texture networks containing a bitmap matches the bitmap resolution. Bitmap resolution matching implemented. ![]() Using a UVW Placement asset in a texture to no longer provokes its viewport preview to be baked.An issue causing textures to appear tiled incorrectly in the Rhino viewport in specific situations is resolved.Download V-Ray for Rhino Improvements & bugfixes ![]()
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